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		<id>https://www.dolcera.com/wiki/index.php?title=Sources_of&amp;diff=4038&amp;oldid=prev</id>
		<title>521jingke889 at 10:23, 24 September 2007</title>
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				<updated>2007-09-24T10:23:01Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;About&lt;br /&gt;
Vavoom is a source port based on sources of Doom, Heretic, Hexen and a little bit from Quake. Supported platforms are DOS, Windows and Linux. &lt;br /&gt;
Requirements&lt;br /&gt;
To play Vavoom you need main wad file from one of[http://www.meter17.cn/fsy.htm  风速仪] the following games: &lt;br /&gt;
Doom shareware &lt;br /&gt;
Doom registered &lt;br /&gt;
Ultimate Doom &lt;br /&gt;
Doom II: Hell on Earth &lt;br /&gt;
Doom II: TNT Evilution &lt;br /&gt;
Doom II: The Plutonia experiment &lt;br /&gt;
Heretic shareware &lt;br /&gt;
Heretic registered &lt;br /&gt;
Hexen &lt;br /&gt;
Strife &lt;br /&gt;
If you have multiple IWADs, you can use command line params -doom, [http://www.71668.org/luyin.htm  录音]-doom2, -heretic or -hexen. &lt;br /&gt;
Differences from original game&lt;br /&gt;
Polygonal engine with colored lighting, with software mode, OpenGL and Direct3D support, and any resolutions up to 1600x1200 &lt;br /&gt;
Translucency. Some things are translucent, also spectres' partial invisibility is replaced with 10% translucency, so they are really hard to see now &lt;br /&gt;
Complete support for freelook (look up &amp;amp; down) in all games &lt;br /&gt;
A powerful language to describe game logic, Vavoom C - now you can forget about DeHackEd and DDF! &lt;br /&gt;
100% client/server architecture with in-game joining &lt;br /&gt;
Quake-style console, with key bindings &lt;br /&gt;
Ability to play AudioCD tracks &lt;br /&gt;
Indirect support for DeHackEd - utility to generate Vavoom progs out of DEH files&lt;/div&gt;</summary>
		<author><name>521jingke889</name></author>	</entry>

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